Shard I · Flagship
Shadow Realm
Dark-Fantasy Action · Coming Soon
The darkest facet fell furthest — into a dungeon that remembers everything it
swallows. Every pact struck in the deep is honored in memory: descend, and the further you go,
the more of yourself the dark keeps. What you carry back to the surface refines into ONYX; what you
leave behind becomes the realm's forever.
◆Descend the pact-bound dark. Every floor guardian falls — for ONYX.
Shard II · Counterpart
Lightbringer
Luminous Action / Adventure
The bright facet refused to go dark. Lightbringer is its solar campaign — a march to
break the curse of seven caged Heretics, each shackled to a stolen fragment of dawn. Where
Shadow Realm hoards in silence, Lightbringer spends in fire: burn the cages, free the caught light,
and the loop pays you back in ONYX.
◆Break the curse of the seven Heretics. Earn ONYX in the light.
Shard III · Live
AetherDrift
Momentum / Skill Arcade
Between the Shards runs the Aether — the current that once bound the whole stone
together. AetherDrift is pure motion along that seam: no pacts, no cages, only reflex. Carve the neon,
glide the corners, chain the drift — and every clean line you thread refines into ONYX.
◆Drift the neon seam. Chain combos into ONYX.
Shard IV · Live
Klviablo
Loot-Driven ARPG
This Shard fell into a bloodline of endless dungeons, where loot is law and legend
is forged by the drop. Classes, relics, and cursed halls run deep — here the grind is the point.
Every legendary you pull and every hall you clear refines into ONYX to carry back to the Core.
◆Loot the endless halls. Forge legends, bank ONYX.
Shard V · Sealed
Zyel
Unrevealed Realm
Zyel is the Shard that has not yet fully surfaced — still cooling at the edge of the map,
its geometry unfinished, its rules unwritten. The Diviners keep it sealed until it stabilizes;
when the seal breaks, a new realm opens on the Hub. Until then, Zyel waits in the dark between the
others, listening.
◇A sealed Shard, still cooling. It opens when the Diviners allow.
Shard VI · Treasury
The Vault
The Great Hoard
At the bottom of every realm, refined ONYX flows down into one place: the Vault. It is the
great hoard — pre-seeded, and fed by every purchase struck across the Shards — and it is the
source the treasury draws on to reward CORE. Exchange your ONYX for CORE, and the Vault's yield becomes
yours. The hoard is the anchor the whole loop hangs from.
◆Where ONYX becomes CORE, and CORE draws its yield.
Shard VII · The Spine
Core
Attunement / Progression
The Core is the Onyx made whole again — the black spine every Shard still answers to.
Attune to a realm and the Core sharpens your yield there; inscribe a universal upgrade and every
realm lifts at once. It earns nothing on its own and everything through you: play the Shards, and the
Core keeps the one ledger that counts.
◆Attune once. Sharpen your ONYX across every realm.