SHARDWORKS
The crystal factory of Cogsworth, Clockwork Foreman
Build the line: mine raw crystal, run the belts, cut, polish, charm and crown it. Contracts pay in shards — jams cost you the clock. Every item is really simulated, tile by tile.
| Mouse | Click a palette machine, click a tile to build · R rotate · right-click demolish |
| WASD / Arrows | Move the build cursor (camera follows) · Enter build · X demolish · P pause |
| Touch | Tap palette (≥48px), tap tile to build · drag to pan |
| Gamepad 🎮 | Stick/D-pad cursor · A build · B back · X rotate · Y workshop · Start pause |
Contract 1
The Reference Line auto-builds Cogsworth's proven layout for the raw→shard chain (contract 1). On later contracts it builds the full chain — bring your own funds.
THE WORKSHOP
Spend banked shards on permanent Works upgrades. Bank: 0 ◆
Contract Complete!
HOW THE WORKS RUN
The chain: Miner (on a crystal node) → Cutter makes Cut Shards → Polisher (+ Water from a Pump on the river) makes Polished Gems → Charmer (+ Gold Dust from a Miner on a gold node) makes Onyx Charms → Crown Press (charm + gem) makes Crystal Crowns. Send finished goods down a belt into a Delivery Dock.
Belts carry one item at a time and only move on the belt tick — a blocked belt jams and glows red. Splitters alternate items between straight and right-hand exits. Mergers pull from any side and push forward. Crafters only start when every ingredient is in their buffer, and a finished piece waits if its exit is blocked.
Click any machine to see its live throughput (items/min), buffer and jam state. Contracts are timed; leftover build funds pay a 50% bonus into your bank on completion.
| Mouse | Palette → tile to build · R rotate · right-click demolish · drag pan |
| WASD / Arrows | Cursor · Enter build · X demolish · 1–9 pick machine · P pause |
| Touch | Tap palette, tap tile · drag to pan |
| Gamepad 🎮 | Stick/D-pad cursor · A build · B back/demolish · X rotate · Y workshop · Start pause (0.25 deadzone) |